Psychiatric games

Psychiatric games

+ More than 100 teenage suicides all over the world from the Blue Whale Challenge, including several in India, show the dark side of the digital age. Immersive technologies like virtual and augmented reality have the power to hypnotise youngsters, transporting them to an alternate universe where taking one’s life is nothing but a game. Online challenges like Blue Whale and Pokemon are compelling due to several reasons. Players operate from behind a cover of secrecy and anonymity. They lose themselves in the virtual world and are disconnected from the…

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